Post by Jamie on Jul 19, 2010 16:53:35 GMT
Here's the rest of Black Ops - Factions, characters, missions....
Factions[/u]
Friendly
Enemy
Confirmed/seen Missions
Characters[/u]
AND MULTIPLAYER[/u]
Oh, and you can now see your own leg's when you look down =]
RECENT NEWS[/i]
EDIT:
That means there's a bullet cam now, meaning that bullets will have to follow some physics rules! Hooray for Treyarch!
In a recent interview, these have been confirmed:
Dive-to-prone (the dolphin diving we saw in the teaser) requires recovery after diving, and you can't shoot while doing so.
It is possible that some killstreak rewards and their exact number are not final (in response to the RC bomb concern).
September 1st reveal is a hands on event in Los Angeles. Community VIPs (such as Carbonfibah) will be invited; press and media coverage.
ANOTHER UPDATE
WoodysGamertag, one of the hosts of Painkiller Already, a popular gaming podcast focusing on first-person-shooter titles, received an insider tip about Black Ops’ multiplayer mode. WoodysGamertag said that while he can not vouch completely for his sources credibility, he says his source “…is an industry insider. I was skeptical until we traded emails. It’s very difficult to spoof your domain name.”
So, without further ado, here is the intel that he received…
Players may chose two perks and based on those choices, a third perk is chosen for you.
Commando has been removed.
One Man Army has been removed.
Scavenger no longer replenishes equipment (i.e. claymores, C4, etc).
Cold Blooded and Juggernaut are part of an armor system that the player wears.
At this point, the highest killstreak reward is for 15 kills
Killstreak rewards will not count towards your next killstreak. For example: if you receive a 5-killstreak reward, the kills gained by that killstreak will not move you towards your next killstreak reward. Killstreak rewards may only be earned through your main weapons.
Pavelow will return as a killstreak, although it has a feature unique to Black Ops.
UAV will return as a killstreak.
In addition to the Pavelow, there will be two other types of helicopters earned as killstreaks.
There is no Emergency Airdrop, but there is a Care Package killstreak reward.
The SR-71 Blackbird will be available as a killstreak reward.
Tactical Nuke will not be returning.
The FAMAS will return, but not in a 3-round burst firing capacity. It will be fully automatic.
There will be no gun from the M4 family.
The M16 will return, still as a high-powered, high-accuracy weapon.
The tactical knife is no longer available, while a new knife will be available in it’s place: the ballistic knife. A ballistic knife has a detachable, spring-loaded blade designed to be fired a distance of approx. 6 meters at a rate of 39 MPH (63 km/h).
The claymore is classified as equipment, thus the Scavenger perk will not replenish it.
Grenades are not classified as equipment and will be replenished by Scavenger.
Additionally, players will be able to bypass the Crouch position and go directly from Sprint to Prone. In effect, players will be able to sprint and drop flat onto their belly without having to crouch first.
Factions[/u]
Friendly
- Studies and Observation Group
- 1st Cavalry Division
- Marines
Enemy
- North Vietnamese Army (NVA)
- Viet Cong
- Russian Forces
Confirmed/seen Missions
- "WMD" - "WMD" is set in 1968 in the Ural mountain range. "WMD" features the SR-71 Blackbird and a new weapon, the Crossbow.
- "Payback" - In "Payback", the player is able to pilot a helicopter.
- "Victor Charlie" - "Victor Charlie" begins in a crashed helicopter, where the player must swim up the Huong River with only a knife.
- "Slaughter House" - The action-packed mission "Slaughter House" takes place in Huế, Vietnam, in 1968.
Characters[/u]
- Frank Woods - Member of SOG.
- Hudson - Playable character, member of SOG.
- Mason - Playable character, member of SOG.
- Reznov - Returns from Call of Duty: World at War, member of SOG.
- Thomas - Playable character, pilot of the SR-71 Blackbird in WMD.
- Weaver - Character in WMD.
- Swift - Character in Victor Charlie.
- Brooks - Character in WMD.
- Harris - Character in WMD.
- Kravtchenko - Antagonist. Conducted a black operation in Laos.
AND MULTIPLAYER[/u]
- Vehicles will return, but they will be very different than those in Call of Duty: World at War.
- Black Ops will feature a dedicated co-op campaign, supporting up to four players, which uses different levels than the singleplayer campaign. When asked about zombies in an interview, they stated that they could not talk about the co-op campaign, hinting that it will be a zombie campaign.
- Treyarch is considering releasing a beta-build test, and has hinted that it is likely.
- Matchmaking is being changed so that it is easier for friends to play together.
- Some campaign levels will be based off multiplayer maps instead of the typical vice-versa. This change is because some multiplayer maps had been made before the campaign was finalized.
- Create-A-Class 2.0 will allow players to customize their appearance in addition to their loadout.
- Customized killstreaks will return, but the game-ending Tactical Nuke will not. Kills earned from killstreak rewards will not count towards increasing a player's killstreak.
- The Call of Duty: Modern Warfare 2 perks, Commando and One Man Army, are not going to return.
- The PC version of Call of Duty: Black Ops will feature dedicated servers.
- Shotguns and Machine Pistols as secondary weapons are not expected to return, as Treyarch stated in an interview that they give the player "too much firepower".
Oh, and you can now see your own leg's when you look down =]
RECENT NEWS[/i]
- Controllers themed for Call of Duty: Black Ops, designed and produced by Mad Catz have been announced.
- Activision confirmed to Eurogamer that Call of Duty: Black Ops will launch on the Nintendo Wii. Now confirmed for DS as well!
- An official website has been launched by Treyarch. Here
- It is reported that players will be allowed to play as members of the SAS in a close-quarters mission based off 'Prince's Gate', the terrorist attack on the Iranian embassy in the 1980s.
- Josh Olin, Treyarch's community manager, has told the world that Black Ops is the most pre-ordered CoD game ever!!
EDIT:
In the confirmed category: The Victor Charlie occurs after your helicopter is shot down in or near Vietnam in the late 1960s. In Black Ops you are playing as elite cold war soldier (or soliders; it's unclear if you play as different protagonists.) Gunfire zips into your chopper. You get out and are in a jungle gunfight.
Olin's got some skills, so he aimed for a killshot... cue a new effect, the game's camera hitching a ride on the bullet from his in-game rifle and, in slow-mo, into the enemy. That's the moment that prompted Olin to use that "movie you can play" line.
Black Ops runs on the visually impressive tech that has powered recent Modern Warfare and Call of Duty games, so the jungle battle Olin showed me looked terrific. Combat moved to some thatched-roof buildings, where many explosions were caused.
I noticed that the game didn't include the signature yellow-star compass display that traditionally has pointed the player to their next goal in the series' more-or-less linear campaigns. Olin said that system didn't suit Black Ops, which is, more than other CoDs, a game about being part of a team. Instead of the star, I saw text on the screen doling out simple mission orders such as "clear area" or "follow" (the latter of which was pinned to an ally soldier).
Olin transitioned into a tunnel sequence that had been shown briefly at E3 in June. His character crept through the darkened underground, making shadows flicker with a flashlight, sneaking up on some enemies for the kill.
In the cagey category: The tunnel sequence, for some reason, made me think of how emotionally dark Treyarch's previous Call of Duty, 2008's World at War was. That game's campaign began with your American character facing torture at the hands of Japanese fighters in World War II and, in rare memorable instances, tested the player's moral compass. In one late level in Germany, for example, the player had the choice whether to slaughter German soldiers who had surrendered or to leave them captured.
Olin would not confirm that Treyarch is doing more of that dark player-testing stuff. At my mention of moral choices, he became cagey, promising that the single-player campaign will reward players who go through it, that pieces that may feel disconnected will click at its conclusion. He expects gamers to have an "oh wow" epiphany by the time they finish the game. Naturally, he wasn't going to say what it is. He said we shouldn't expect Treyarch to divulge much more and that it is is important to Treyarch that single-player gamers have a "gripping" experience. That's also part of the reason, he explained, that the new game's campaign is single-player only. (Co-op is a separate mode, supporting two players on the same system or four players online.) This is not the standard way a solo campaign in a Call of Duty is described, but it seems fitting in a game about Black Ops.
Olin's got some skills, so he aimed for a killshot... cue a new effect, the game's camera hitching a ride on the bullet from his in-game rifle and, in slow-mo, into the enemy. That's the moment that prompted Olin to use that "movie you can play" line.
Black Ops runs on the visually impressive tech that has powered recent Modern Warfare and Call of Duty games, so the jungle battle Olin showed me looked terrific. Combat moved to some thatched-roof buildings, where many explosions were caused.
I noticed that the game didn't include the signature yellow-star compass display that traditionally has pointed the player to their next goal in the series' more-or-less linear campaigns. Olin said that system didn't suit Black Ops, which is, more than other CoDs, a game about being part of a team. Instead of the star, I saw text on the screen doling out simple mission orders such as "clear area" or "follow" (the latter of which was pinned to an ally soldier).
Olin transitioned into a tunnel sequence that had been shown briefly at E3 in June. His character crept through the darkened underground, making shadows flicker with a flashlight, sneaking up on some enemies for the kill.
In the cagey category: The tunnel sequence, for some reason, made me think of how emotionally dark Treyarch's previous Call of Duty, 2008's World at War was. That game's campaign began with your American character facing torture at the hands of Japanese fighters in World War II and, in rare memorable instances, tested the player's moral compass. In one late level in Germany, for example, the player had the choice whether to slaughter German soldiers who had surrendered or to leave them captured.
Olin would not confirm that Treyarch is doing more of that dark player-testing stuff. At my mention of moral choices, he became cagey, promising that the single-player campaign will reward players who go through it, that pieces that may feel disconnected will click at its conclusion. He expects gamers to have an "oh wow" epiphany by the time they finish the game. Naturally, he wasn't going to say what it is. He said we shouldn't expect Treyarch to divulge much more and that it is is important to Treyarch that single-player gamers have a "gripping" experience. That's also part of the reason, he explained, that the new game's campaign is single-player only. (Co-op is a separate mode, supporting two players on the same system or four players online.) This is not the standard way a solo campaign in a Call of Duty is described, but it seems fitting in a game about Black Ops.
That means there's a bullet cam now, meaning that bullets will have to follow some physics rules! Hooray for Treyarch!
In a recent interview, these have been confirmed:
Dive-to-prone (the dolphin diving we saw in the teaser) requires recovery after diving, and you can't shoot while doing so.
It is possible that some killstreak rewards and their exact number are not final (in response to the RC bomb concern).
September 1st reveal is a hands on event in Los Angeles. Community VIPs (such as Carbonfibah) will be invited; press and media coverage.
ANOTHER UPDATE
WoodysGamertag, one of the hosts of Painkiller Already, a popular gaming podcast focusing on first-person-shooter titles, received an insider tip about Black Ops’ multiplayer mode. WoodysGamertag said that while he can not vouch completely for his sources credibility, he says his source “…is an industry insider. I was skeptical until we traded emails. It’s very difficult to spoof your domain name.”
So, without further ado, here is the intel that he received…
Players may chose two perks and based on those choices, a third perk is chosen for you.
Commando has been removed.
One Man Army has been removed.
Scavenger no longer replenishes equipment (i.e. claymores, C4, etc).
Cold Blooded and Juggernaut are part of an armor system that the player wears.
At this point, the highest killstreak reward is for 15 kills
Killstreak rewards will not count towards your next killstreak. For example: if you receive a 5-killstreak reward, the kills gained by that killstreak will not move you towards your next killstreak reward. Killstreak rewards may only be earned through your main weapons.
Pavelow will return as a killstreak, although it has a feature unique to Black Ops.
UAV will return as a killstreak.
In addition to the Pavelow, there will be two other types of helicopters earned as killstreaks.
There is no Emergency Airdrop, but there is a Care Package killstreak reward.
The SR-71 Blackbird will be available as a killstreak reward.
Tactical Nuke will not be returning.
The FAMAS will return, but not in a 3-round burst firing capacity. It will be fully automatic.
There will be no gun from the M4 family.
The M16 will return, still as a high-powered, high-accuracy weapon.
The tactical knife is no longer available, while a new knife will be available in it’s place: the ballistic knife. A ballistic knife has a detachable, spring-loaded blade designed to be fired a distance of approx. 6 meters at a rate of 39 MPH (63 km/h).
The claymore is classified as equipment, thus the Scavenger perk will not replenish it.
Grenades are not classified as equipment and will be replenished by Scavenger.
Additionally, players will be able to bypass the Crouch position and go directly from Sprint to Prone. In effect, players will be able to sprint and drop flat onto their belly without having to crouch first.